Robust Blending and Occlusion Compensation in Dynamic Multi-Projection Mapping
Vanessa Lange, Christian Siegl, Matteo Colaianni, Marc Stamminger, Frank Bauer
Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU)
![[Robust Blending and Occlusion Compensation in Dynamic Multi-Projection Mapping]](./../../../publications/lgdv/lange2017robust/lange2017robust-400x300@2x.jpg)
Abstract
Using multi-projection systems allows us to immerse users in an altered reality without the need to wear additional head-gear. The immersion of such systems relies on the quality of the calibration which in general will degenerate over time when used outside of a lab environment. This work introduces a novel balance term that allows us to hide high frequency brightness seams caused by self-shadowing of the projected geometry and the borders of the projection frustum. We further use this more robust blending between projectors to compensate for occluding spectators, who enter the projection volume, by filling the resulting shadows with light from other projectors.
Citation Style: Publication
Robust Blending and Occlusion Compensation in Dynamic Multi-Projection Mapping.
Vanessa Lange, Christian Siegl, Matteo Colaianni, Marc Stamminger, Frank Bauer.
EG '17: Proceedings of the European Association for Computer Graphics: Short Papers, 2017, pp. 1-4.Vanessa Lange, Christian Siegl, Matteo Colaianni, Marc Stamminger, and
Frank Bauer. Robust Blending and Occlusion Compensation in Dynamic
Multi-Projection Mapping. In EG 2017 - Short
Papers, volume 1, pages 1–4. The Eurographics Association, 2017.Lange, V., Siegl, C., Colaianni, M., Stamminger, M.,
and Bauer, F. 2017. Robust Blending and Occlusion Compensation in
Dynamic Multi-Projection Mapping. In EG 2017 Short Papers, The Eurographics Association, vol. 1, 1–4.V. Lange, C. Siegl, M. Colaianni, M. Stamminger, and F. Bauer, “Robust
Blending and Occlusion Compensation in Dynamic Multi-Projection
Mapping,” in EG 2017 - Short Papers, vol. 1.
The Eurographics Association, 2017, pp. 1–4.

