Interactive Game Experiences of Archaeological Artefacts Enabled by Computational Technologies For Gallery Spaces
Karina Rodriguez Echavarria1, Myrsini Samaroudi1, Tim Weyrich2
1 University of Brighton
2 University College London
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Citation Style: Publication
Interactive Game Experiences of Archaeological Artefacts Enabled by Computational Technologies For Gallery Spaces.
Karina Rodriguez Echavarria, Myrsini Samaroudi, Tim Weyrich.
Accepted to Conf. Computer Applications and Quantitative Methods in Archaeology (CAA), Oxford, UK, April 2020 (conference cancelled).Karina Rodriguez Echavarria, Myrsini Samaroudi, and Tim Weyrich.
Interactive game experiences of archaeological artefacts enabled by
computational technologies for gallery spaces. In Conf. Computer Applications and Quantitative Methods in
Archaeology (CAA), (conference cancelled) 2020.Rodriguez Echavarria, K., Samaroudi, M., and
Weyrich, T. 2020. Interactive game experiences of archaeological
artefacts enabled by computational technologies for gallery spaces. In Conf. Computer Applications and Quantitative Methods in
Archaeology (CAA).K. Rodriguez Echavarria, M. Samaroudi, and T. Weyrich, “Interactive game
experiences of archaeological artefacts enabled by computational technologies
for gallery spaces,” in Conf. Computer Applications
and Quantitative Methods in Archaeology (CAA), (conference
cancelled) 2020.
Related Publication
Karina Rodriguez Echavarria, Myrsini Samaroudi, Tim Weyrich. ACM Journal on Computing and Cultural Heritage (JOCCH), 13(1), 6:1–6:22, February 2020..Karina Rodriguez Echavarria, Myrsini Samaroudi, and Tim Weyrich. Fracturing artefacts into 3D printable puzzles to enhance audience engagement with heritage collections. ACM Journal on Computing and Cultural Heritage (JOCCH), 13(1):6:1–6:22, February 2020.Rodriguez Echavarria, K., Samaroudi, M., and Weyrich, T. 2020. Fracturing artefacts into 3D printable puzzles to enhance audience engagement with heritage collections. ACM Journal on Computing and Cultural Heritage (JOCCH) 13, 1 (Feb.), 6:1–6:22.K. Rodriguez Echavarria, M. Samaroudi, and T. Weyrich, “Fracturing artefacts into 3D printable puzzles to enhance audience engagement with heritage collections,” ACM Journal on Computing and Cultural Heritage (JOCCH), vol. 13, no. 1, pp. 6:1–6:22, Feb. 2020. [Online]. Available: https://doi.org/10.1145/3351343 [Web Page][PDF (30 MB)][Low-res PDF (1.3 MB)][BibTeX][DOI] |


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