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[Interactive Game Experiences of Archaeological Artefacts Enabled by Computational Technologies For Gallery Spaces]

Interactive Game Experiences of Archaeological Artefacts Enabled by Computational Technologies For Gallery Spaces

Karina Rodriguez Echavarria1,  Myrsini Samaroudi1,  Tim Weyrich2

1 University of Brighton
2 University College London

Citation Style:    Publication

Interactive Game Experiences of Archaeological Artefacts Enabled by Computational Technologies For Gallery Spaces.
Karina Rodriguez Echavarria, Myrsini Samaroudi, Tim Weyrich.
Accepted to Conf. Computer Applications and Quantitative Methods in Archaeology (CAA), Oxford, UK, April 2020 (conference cancelled).
Karina Rodriguez Echavarria, Myrsini Samaroudi, and Tim Weyrich. Interactive game experiences of archaeological artefacts enabled by computational technologies for gallery spaces. In Conf. Computer Applications and Quantitative Methods in Archaeology (CAA), (conference cancelled) 2020.Rodriguez Echavarria, K., Samaroudi, M., and Weyrich, T. 2020. Interactive game experiences of archaeological artefacts enabled by computational technologies for gallery spaces. In Conf. Computer Applications and Quantitative Methods in Archaeology (CAA).K. Rodriguez Echavarria, M. Samaroudi, and T. Weyrich, “Interactive game experiences of archaeological artefacts enabled by computational technologies for gallery spaces,” in Conf. Computer Applications and Quantitative Methods in Archaeology (CAA), (conference cancelled) 2020.

Related Publication

[Fracturing Artefacts Into 3D Printable Puzzles To Enhance Audience Engagement With Heritage Collections]
Fracturing Artefacts Into 3D Printable Puzzles To Enhance Audience Engagement With Heritage Collections.
Karina Rodriguez Echavarria, Myrsini Samaroudi, Tim Weyrich.
ACM Journal on Computing and Cultural Heritage (JOCCH), 13(1), 6:1–6:22, February 2020..
Karina Rodriguez Echavarria, Myrsini Samaroudi, and Tim Weyrich. Fracturing artefacts into 3D printable puzzles to enhance audience engagement with heritage collections. ACM Journal on Computing and Cultural Heritage (JOCCH), 13(1):6:1–6:22, February 2020.Rodriguez Echavarria, K., Samaroudi, M., and Weyrich, T. 2020. Fracturing artefacts into 3D printable puzzles to enhance audience engagement with heritage collections. ACM Journal on Computing and Cultural Heritage (JOCCH) 13, 1 (Feb.), 6:1–6:22.K. Rodriguez Echavarria, M. Samaroudi, and T. Weyrich, “Fracturing artefacts into 3D printable puzzles to enhance audience engagement with heritage collections,” ACM Journal on Computing and Cultural Heritage (JOCCH), vol. 13, no. 1, pp. 6:1–6:22, Feb. 2020. [Online]. Available: https://doi.org/10.1145/3351343
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