Image-based remapping of spatially-varying material appearance: additional material.



Scratched Gold
Parametric remappings of scratched gold SVBRDF from Mitsuba (Ward) to Mitsuba (Ashikhmin-Shirley) with frontal (top) and non-frontal light (bottom). Left: source material in Mitsuba Ward. Center: remapped in Mitsuba Ashikhmin-Shirley. Right: SSIM difference. Tabac plant environment map rotates from 0 to 360 degrees.




Blue Plastic
Parametric remappings of blue plastic SVBRDF from Mitsuba (Ward) to Mitsuba (Ashikhmin-Shirley) with frontal (top) and non-frontal light (bottom). Left: source material in Mitsuba Ward. Center: remapped in Mitsuba Ashikhmin-Shirley. Right: SSIM difference. Tabac plant environment map rotates from 0 to 360 degrees.




Bronze Statue
Parametric remappings of bronze statue SVBRDF from Mitsuba (Ward) to Mitsuba (Ashikhmin-Shirley) with frontal (top) and non-frontal light (bottom). Left: source material in Mitsuba Ward. Center: remapped in Mitsuba Ashikhmin-Shirley. Right: SSIM difference. Tabac plant environment map rotates from 0 to 360 degrees.




Hydrant
Cross-renderer SVR remapping of hydrant from Mitsuba (Ward) to Cycles (GGX). Left: source material in Mitsuba Ward. Center: remapped in Blender-Cycles (GGX). Right: SSIM difference. Tabac plant environment map rotates from 0 to 360 degrees.